Automatic Content Serialization in XNA Game Studio 3.1

Language:
English
Presentation from Gamefest 2010
  • Version:

    1.0

    File Name:

    Automatic_Content_Serialization_with_XNA_Game_Studio_3.1_US.zip

    Date Published:

    6/7/2010

    File Size:

    29.4 MB

      Game Studio 3.1 adds a new feature to the Content Pipeline: automatic .xnb serialization allows custom data types to be compiled into binary .xnb files, then read into your game with a simple call to ContentManager.Load, without any custom loading or saving code required. This talk demonstrates how easy it is to import custom data types from XML files, how to extend this mechanism to load other file formats, how to control the serialization mechanism, and how to tweak and validate your data as it flows through the pipeline.
  • Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio
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