GDC 2007: Getting Past 30 Hertz

GDC 2007: Getting Past 30 Hertz
  • Version:


    File Name:

    Getting Past 30

    Date Published:


    File Size:

    1.3 MB

      Enabling high-performance games requires an arsenal of tools and techniques. This presentation will demonstrate the practical use of CPU and GPU performance analysis tools on both Xbox 360 and Windows. You’ll come away armed with the knowledge needed to make your titles truly blow everyone away. Particular attention will be paid to the most recent additions to PIX on both platforms, such as the new sampling profiler and trace analysis. We’ll also cover general techniques gleaned from practical experience in the field.
  • Supported Operating System

    Windows Vista, Windows XP

      PowerPoint 2003 or 2007
    • Unzip and enjoy!
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