Microsoft

DirectX 11 DirectCompute: A Teraflop for Everyone

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English
Presentation from Gamefest 2010
  • Details

    Version:
    Date Published:

    1.0

    6/7/2010

    File name:
    File size:

    DirectX_11_DirectCompute_A_Teraflop_for_Everyone_US.zip

    42.7 MB

      At Gamefest 2008, we introduced DirectCompute as a new way to access the computational capability of the GPU that delivers even more flexibility and freedom for developers. It opens the door to operations on more general data-structures, and to new classes of algorithms as well. This talk quickly reviews the key features of DirectCompute’s compute shader, and then shows how they can save you when you really need that teraflop. We will show actual applications and demos of DirectCompute.
  • System Requirements

    Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

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