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    DirectX 11 DirectCompute: A Teraflop for Everyone

    Presentation from Gamefest 2010
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      42.7 MB

        At Gamefest 2008, we introduced DirectCompute as a new way to access the computational capability of the GPU that delivers even more flexibility and freedom for developers. It opens the door to operations on more general data-structures, and to new classes of algorithms as well. This talk quickly reviews the key features of DirectCompute’s compute shader, and then shows how they can save you when you really need that teraflop. We will show actual applications and demos of DirectCompute.
    • System Requirements
      Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio