Introduction to the Direct3D 11 Graphics Pipeline

Presentation from GameFest 2008
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      Be the first on your block to learn about how Direct3D 11 extends and enhances Direct3D 10 with new hardware and API calls. This talk discusses the features in Direct3D 11 that enable you to create content that scales from small screens to high-resolution displays, and across different CPU and GPU configurations.
  • Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio