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    Next-Gen Content Pipelines: A Study of 1st Party Titles

    Presentation from GameFest 2008
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      Next-Gen Content Pipelines - A Study of 1st Party

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      27.0 MB

        The breadth and quantity of content required for triple-A games has increased dramatically over the years. As a result, content creation is often the biggest challenge and cost for a game studio. This talk presents best practices for developing a content pipeline and builds on experiences from the trenches of Microsoft’s 1st party studios including Rare, Ensemble, and Bungie. This talk is aimed at tool and engine developers who want to enable rapid iteration while ensuring the robustness of content builds for their artists and designers.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio