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    GDC 2008: D3D10 - Getting from 0 to 60 Hz

    GDC 2008: D3D10 - Getting from 0 to 60 Hz
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      D3D10 - Getting from 0 to

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      1.2 MB

        D3D10: Getting From 0 to 60 Hz
        Speaker: Kevin Gee (Microsoft)

        Session Description
        Learn about performance tools and best practices for driving the DirectX 10 renderer in your game from XNA Developer Connection's experiences in the trenches.
        This talk identifies common issues from developing high-end graphics experiences on Windows Vista using DX10 and outlines approaches to mitigate those issues.
    • Supported Operating System

      Windows Vista, Windows XP

        PowerPoint 2007 or PowerPoint Viewer 2007 required
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