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    Designing Robust Title Services Using HTTP and REST

    Language:
    English
    Presentation from Gamefest 2010
    • Version:

      1.0

      File Name:

      Designing_Robust_Title_Services_Using_HTTP_and_REST_US.zip

      Date Published:

      6/7/2010

      File Size:

      37.1 MB

        Each year, more and more developers take advantage of hosted title services to add features, integrate data across multiple websites and services, and extend the lifecycle of their titles. Creating a robust service that scales well with your title is a significant challenge in design and implementation. This session demonstrates how your title can make use of the extensive technology provided for web servers today to easily deliver robust, secure, and scalable title services for your Xbox 360 and Windows games, using HTTP and REST architectural patterns.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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