Games & Xbox

    XNA Game Studio Performance 2008: Multithreading and GPU

    Presentation from GameFest 2008
    • Version:


      File Name:

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      File Size:

      27.4 MB

        This presentation explains how to take advantage of.NET Framework and XNA Framework features to split processing load onto multiple cores and the GPU. This presentation focuses primarily on Xbox 360 performance techniques, but may also include information relevant to XNA Game Studio developers on Windows
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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