Games & Xbox

    GDC 2007: Building High Performance Games using Visual C++ 2005

    Language:
    English
    GDC 2007: Building High Performance Games using Visual C++ 2005
    • Version:

      1

      File Name:

      Building_High_Performance_Games_using_Visual_Cpp_2005.zip

      Date Published:

      3/27/2007

      File Size:

      1.4 MB

        Visual C++ 2005 introduces a powerful new set of optimization techniques and code generation models. This presentation will discuss the many options available in Visual C++ for streamlining your game code, including link-time code generation, profile guided optimization (PGO), floating-point optimization, and other compiler and linker flags that will help you squeeze the most out of your target hardware. In addition, we’ll discuss the Visual Studio profiler and other tools available to help pinpoint game bottlenecks and get you on track to performance nirvana.
    • System Requirements
      Supported Operating System

      Windows Vista, Windows XP

        PowerPoint 2003 or 2007
    • Install Instructions
        Unzip and enjoy!

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