GDC 2007: Building High Performance Games using Visual C++ 2005

Language:
English
GDC 2007: Building High Performance Games using Visual C++ 2005
  • Version:

    1

    File Name:

    Building_High_Performance_Games_using_Visual_Cpp_2005.zip

    Date Published:

    3/27/2007

    File Size:

    1.4 MB

      Visual C++ 2005 introduces a powerful new set of optimization techniques and code generation models. This presentation will discuss the many options available in Visual C++ for streamlining your game code, including link-time code generation, profile guided optimization (PGO), floating-point optimization, and other compiler and linker flags that will help you squeeze the most out of your target hardware. In addition, we’ll discuss the Visual Studio profiler and other tools available to help pinpoint game bottlenecks and get you on track to performance nirvana.
  • System Requirements
    Supported Operating System

    Windows Vista, Windows XP

      PowerPoint 2003 or 2007
    • Unzip and enjoy!
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