Presentation from GameFest 2008
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File name:
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Date Published:
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Procedural Fire and Procedural Trees in a Virtual World.zip
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8/27/2008
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Version:
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File size:
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1.0
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28.9 MB
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This talk discusses how to implement procedurally generated trees and fire. We present methods to create fire that spreads between branches and trees using smart particle systems. Fire eventually engulfs and conforms to any unique tree or grove of trees. We also look at the parser and grammar used to create the trees.
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Supported Operating System
Windows Vista
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Powerpoint presentation and WMA audio
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