Procedural Fire and Procedural Trees in a Virtual World

Language:
English
Presentation from GameFest 2008
  • Version:

    1.0

    File Name:

    Procedural Fire and Procedural Trees in a Virtual World.zip

    Date Published:

    8/27/2008

    File Size:

    28.9 MB

      This talk discusses how to implement procedurally generated trees and fire. We present methods to create fire that spreads between branches and trees using smart particle systems. Fire eventually engulfs and conforms to any unique tree or grove of trees. We also look at the parser and grammar used to create the trees.
  • Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio
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