Games & Xbox

    Procedural Fire and Procedural Trees in a Virtual World

    Presentation from GameFest 2008
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      File Name:

      Procedural Fire and Procedural Trees in a Virtual

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      28.9 MB

        This talk discusses how to implement procedurally generated trees and fire. We present methods to create fire that spreads between branches and trees using smart particle systems. Fire eventually engulfs and conforms to any unique tree or grove of trees. We also look at the parser and grammar used to create the trees.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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