Real World Content Pipeline Examples

    Presentation from GameFest 2008
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      Real World Content Pipeline

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      19.7 MB

        The XNA Framework Content Pipeline provides a standardized way to massage content data, turning raw source assets into whatever specialized formats are required for your game. This talk demonstrates several practical examples of such processing, showing how custom processors can be used to build cube maps, normal maps, and sprite sheets, to apply new shaders to a model, to extract collision data from meshes, and to programmatically create new geometry.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio