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    Performance in XNA Game Studio

    Language:
    English
    Presentation from Gamefest 2010
    • Version:

      1.0

      File Name:

      Performance_in_XNA_Game_Studio_US.zip

      Date Published:

      6/7/2010

      File Size:

      37.8 MB

        Optimizing your game is not an easy task and can be time consuming. Your primary goal is to provide fun game play that leads to a better game, more sales, and unfortunately, more tax to pay. So, you don’t want to spend too much time on optimization process. In this session, we will introduce fundamental optimization strategy that gives you more efficient ways to optimize your game. This strategy categorizes individual optimization levels which include game design, content, system, application, and code level optimizations. Sometimes you can gain a great amount of performance that doesn’t even require any coding time. Also, we will introduce tips for tools (PIX for Windows, RPM, and TimeRuler) to find bottlenecks and optimize your game. Especially TimeRuler has been used within the game industry since 8-bit era and is still a powerful tool to find bottlenecks.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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