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    Avatars and XNA Game Studio End to End

    Language:
    English
    Presentation from Gamefest 2010
    • Version:

      1.0

      File Name:

      Avatars_and_XNA_Game_Studio_End_to_End_US.zip

      Date Published:

      6/7/2010

      File Size:

      33.8 MB

        The release of XNA Game Studio 3.1 introduced the ability to easily animate and render an avatar in your title. A number of topic areas will be covered that will demonstrate how to get the most out of avatars in your game. Learn how to create, export, import, and playback custom animations on any players avatar. Do you want to use avatars for other characters in your game? We will demonstrate how to customize avatars to be used as NPCs in your title. We will cover how to have your avatars interact within your world including how to have avatars swing a bat or sword. We will discuss some rendering techniques that will allow you to integrate avatars into your rendering pipeline. Learn how to update the lighting that is used when rendering the avatars. Finally we will discuss how to render thousands of avatars to create crowds for your title.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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