Procedural Texturing for Retail Games: Cost Killing and Creative Opportunities

Language:
English
Presentation from GameFest 2008
  • Version:

    1.0

    File Name:

    Texturing for Retail Games.zip

    Date Published:

    8/27/2008

    File Size:

    68.9 MB

      The talk demonstrates how procedural texturing can help save space both on the game disc and in console memory, and how it can greatly improve streaming data asynchronously on the Xbox 360. We also showcase new creative opportunities and never-before seen effects that can be realized by animating and interacting with textures.
  • Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio