Games & Xbox

    GDC 2007: Rapid-Fire Material Systems with Direct3D 10

    GDC 2007: Rapid-Fire Material Systems with Direct3D 10
    • Version:


      File Name:

      Rapid-Fire Material Systems with Direct3D

      Date Published:


      File Size:

      8.8 MB

        Direct3D 10 is designed from the ground up to empower you to blast way more unique objects, materials, and realistic clutter into your scene. Discover opportunities to get the best small batch performance and exploit the leap forward in shader programmability in shader model 4.0 to achieve a new level of visual diversity. Learn how to design massively-scalable Direct3D 10 material systems on the new platform. This talk will also examine how to leverage major advancements of the new Direct3D 10 Effects system to efficiently manage the building blocks of a material: shader code, device state, and material data. Grab the reins of DirectX 10 hardware and software to cram as much variety as possible into every frame!
    • Supported Operating System

      Windows Vista, Windows XP

        PowerPoint 2003 or 2007
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