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Direct3D 11 Compute Shader —More Generality for Advanced Techniques

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Presentation from GameFest 2008
  • Details

    Version:
    Date Published:

    1.0

    8/27/2008

    File name:
    File size:

    Direct3D 11 Compute Shader More Generality for Advanced Techniques.zip

    29.4 MB

      The Direct3D API imposes some constraints on the processing model in order to achieve optimal rendering performance. Direct3D 11 introduces the Compute Shader as a way to access this computational capability without so many constraints. It opens the door to operations on more general data-structures than just arrays, and to new classes of algorithms as well. Key features include: communication of data between threads, and a rich set of primitives for random access and streaming I/O operations. These features enable faster and simpler implementations of techniques already in use, such as imaging and post-processing effects, and also open up new techniques that become feasible on Direct3D 11–class hardware.
  • System Requirements

    Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

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