Realistic Rendering with Spatially-Varying Reflectance

Language:
English
Presentation from Gamefest 2010
  • Version:

    1.0

    File Name:

    Realistic_Rendering_with_Spatially-Varying_Reflectance_US.zip

    Date Published:

    6/7/2010

    File Size:

    48.1 MB

      In the physical world, reflectance varies spatially. Traditional computer graphics captures this as texture maps of simple BRDF parameters such as colors and specular exponents. We present new techniques for rendering reflectance more realistically, using models acquired from real materials, in real time and in the presence of environmental lighting.
  • Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio
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