Realistic Rendering with Spatially-Varying Reflectance

    Presentation from Gamefest 2010
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      48.1 MB

        In the physical world, reflectance varies spatially. Traditional computer graphics captures this as texture maps of simple BRDF parameters such as colors and specular exponents. We present new techniques for rendering reflectance more realistically, using models acquired from real materials, in real time and in the presence of environmental lighting.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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