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    Realistic Rendering with Spatially-Varying Reflectance

    Language:
    English
    Presentation from Gamefest 2010
    • Version:

      1.0

      File Name:

      Realistic_Rendering_with_Spatially-Varying_Reflectance_US.zip

      Date Published:

      6/7/2010

      File Size:

      48.1 MB

        In the physical world, reflectance varies spatially. Traditional computer graphics captures this as texture maps of simple BRDF parameters such as colors and specular exponents. We present new techniques for rendering reflectance more realistically, using models acquired from real materials, in real time and in the presence of environmental lighting.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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