Presentation from GameFest 2008
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File name:
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Date Published:
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Networking Traffic Jams and Schrodingers Cat.zip
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8/27/2008
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Version:
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File size:
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1.0
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23.6 MB
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The XNA Framework networking API makes it easy to join a session and exchange data packets. But what exactly should you put in those packets? This talk explains how to overcome the challenges posed by limited bandwidth (if you send too much data, or fail to properly compress it, your game could end up even slower than my morning commute) and delivery latency (when packets arrive late, you must use prediction algorithms to smooth things out, creating a strange quantum world where each object has more than one state being simulated in parallel).
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Supported Operating System
Windows Vista
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Powerpoint presentation and WMA audio
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