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GDC 2008: Extending the Content Pipeline

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GDC 2008: Extending the Content Pipeline
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    Version:
    Date Published:

    1

    4/13/2008

    File name:
    File size:

    ExtendingtheContentPipeline.zip

    31.0 MB

      The XNA Framework Content Pipeline allows developers to use Visual Studio to build their art into resources for use with the XNA Framework and XNA Game Studio. This talk covers how to create new importers and processors using C# to extend the functionality of the Content Pipeline as well as how to debug these importers and processors using XNA Game Studio. We go in-depth into the creation of the code for the importers and processors and do hands-on debugging of the resulting processor and importer to give the audience a clear idea of how to work with and extend the Content Pipeline.
  • System Requirements

    Supported Operating System

    Windows Vista, Windows XP

      PowerPoint 2007 or PowerPoint Viewer 2007 required
  • Install Instructions

      Unzip contents
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