GDC 2008: Extending the Content Pipeline

Language:
English
GDC 2008: Extending the Content Pipeline
  • Version:

    1

    File Name:

    ExtendingtheContentPipeline.zip

    Date Published:

    4/13/2008

    File Size:

    31.0 MB

      The XNA Framework Content Pipeline allows developers to use Visual Studio to build their art into resources for use with the XNA Framework and XNA Game Studio. This talk covers how to create new importers and processors using C# to extend the functionality of the Content Pipeline as well as how to debug these importers and processors using XNA Game Studio. We go in-depth into the creation of the code for the importers and processors and do hands-on debugging of the resulting processor and importer to give the audience a clear idea of how to work with and extend the Content Pipeline.
  • Supported Operating System

    Windows Vista, Windows XP

      PowerPoint 2007 or PowerPoint Viewer 2007 required
  • Install Instructions
      Unzip contents
Site feedback
Microsoft

What category would you like to give web site feedback on?



Rate your level of satisfaction with this web page today:

Comments:

Submit