Games & Xbox

    GDC 2011 - “Xbox, Listen”: Driving Gameplay with Kinect Audio Input and Speech Recognition

    Language:
    English
    This presentation discusses the audio input and speech recognition capabilities that are built into the Kinect hardware and software pipelines.
    • Version:

      1.0

      File Name:

      Xbox_Listen_Driving_Gameplay_with_Kinect_Audio_Input_and_Speech_Recognition.zip

      Date Published:

      6/8/2011

      File Size:

      2.6 MB

        Voice offers a powerful natural user input mechanism, and the Kinect sensor array features sophisticated hardware and software processing to support spoken interactions. This talk covers relevant sound features of the Kinect hardware and software pipelines, including speech recognition, chat, sound position tracking, and other areas. Both technical and design implications for supporting verbal engagement are addressed.
    • Supported Operating System

      Windows 7, Windows Vista, Windows XP

        PowerPoint 2010 or PowerPoint Viewer
      • Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=cb9bf144-1076-4615-9951-294eeb832823

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