Games & Xbox

    GDC 2011 - Windows Phone 7 Performance Best Practices

    Language:
    English
    This presentation discusses the best practices for developing games on Windows Phone 7.
    • Version:

      1.0

      File Name:

      Windows_Phone_7_Performance_Best_Practices.zip

      Date Published:

      5/27/2011

      File Size:

      863 KB

        From a performance point of view, writing managed code can sometimes feel abstracted from the hardware. Learn how .NET and XNA Game Studio put your application together and what is going on between your code and the metal, how IL and the JITter work, and where the managed environment may impact your performance.  Find out how to double-check your performance hunches by using assembly metadata, examining intermediate language, and tracking what the framework is doing. Learn how to use real-world analysis and optimization techniques to bring all of this knowledge together and tackle common performance pitfalls in your title. All of the topics in the presentation are related to real-life Windows Phone 7 programming situations.
    • Supported Operating System

      Windows 7, Windows Vista, Windows XP

        PowerPoint 2010 or PowerPoint Viewer
      • Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=cb9bf144-1076-4615-9951-294eeb832823

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