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GDC 2011 - Windows Phone 7 Performance Best Practices

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This presentation discusses the best practices for developing games on Windows Phone 7.
  • Details

    File name:
    Date Published:

    Windows_Phone_7_Performance_Best_Practices.zip

    5/27/2011

    Version:
    File size:

    1.0

    863 KB

      From a performance point of view, writing managed code can sometimes feel abstracted from the hardware. Learn how .NET and XNA Game Studio put your application together and what is going on between your code and the metal, how IL and the JITter work, and where the managed environment may impact your performance.  Find out how to double-check your performance hunches by using assembly metadata, examining intermediate language, and tracking what the framework is doing. Learn how to use real-world analysis and optimization techniques to bring all of this knowledge together and tackle common performance pitfalls in your title. All of the topics in the presentation are related to real-life Windows Phone 7 programming situations.
  • System Requirements

    Supported Operating System

    Windows 7, Windows Vista, Windows XP

      PowerPoint 2010 or PowerPoint Viewer
  • Install Instructions

      Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=cb9bf144-1076-4615-9951-294eeb832823
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