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    Think DirectX 11 Tessellation! – Lots of options - GDC 2010

    Presentation from Microsoft Game Developer Days at GDC 2010
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        Tessellation is one of the most exciting new features in D3D11. It makes real-time film quality rendering possible for games. With the availability of D3D11 hardware, there are several techniques you can use in your engine that take advantage of this feature. In this talk, we’ll walk through the D3D11 tessellation pipeline in detail, explain five different tessellation schemes, and discuss their feasibility for use in games.
    • Supported Operating System

      Windows 7, Windows Vista, Windows XP

        Powerpoint or Powerpoint viewer, WMA Audio
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        Unzip contents