The Dark Art of Shadow Mapping - GDC 2010

Presentation from Microsoft Game Developer Days at GDC 2010
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      Adding shadows depth maps to a title is straightforward and simple. Making the shadows look good while staying within artistic, performance, and memory constraints can be very difficult. This talk explains how common shadow mapping artifacts occur and gives some basic guidelines that should be followed at all times. Next, the talk explains advanced techniques that benefit shadow maps, such as cascaded shadow maps, filtering, pancaking, and deferred shadows. Finally, the intricacies and caveats of combining these techniques are described. Attendees should come away understanding how to identify artifacts, which techniques will mitigate them, and at what cost.
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    Supported Operating System

    Windows 7, Windows Vista, Windows XP

      Powerpoint or Powerpoint viewer, WMA Audio
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