Other

    Symbolic Differentiation in HLSL (US)

    Language:
    English
    Gamefest 2011 Presentation
    • Version:

      1.0

      File Name:

      Graphics_Symbolic_Differentiation_in_HLSL_US.zip

      Date Published:

      11/10/2011

      File Size:

      99.6 MB

        Derivatives arise frequently in graphics and scienti?c computation applications. As GPUs become more widely used for scienti?c computation, the need for derivatives can be expected to increase. To meet this need, we have added symbolic differentiation as a built-in language feature in the HLSL shading language. The symbolic derivative is computed at compile time so it is available in all types of shaders (geometry, pixel, vertex, etc.). The algorithm for computing the symbolic derivative is simple, and has reasonable compilation and run-time overhead.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA

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