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    Best Practices for Windows Phone Quality Assurance (US)

    Gamefest 2011 Presentation
    • Details


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      Date Published:


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      64.5 MB

        On any new platform, there usually exists a host of caveats, gotchas, and unique requirements that one needs to be cognizant of during development of a game. Any number of these, if not dealt with correctly, can prevent a game from shipping. Find out what some of these issues are, how to test for them, and how testing for Windows Phone differs from testing on other platforms.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA

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