Tips for Raw Image Manipulation with Kinect (US)

    Gamefest 2011 Presentation
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        Kinect titles often rely on the end product of the Kinect system pipeline—the skeleton. Many Kinect titles, however, enhance that data or improve gameplay and visuals by going back to the source—the depth and color images. These images can be noisy and difficult to work with, and even simple processing can quickly grow expensive. Also, image calculations can be implemented either on the CPU or on the GPU, and the choice of processor has implications for performance and latency. We present a selection of tips for efficiently and effectively manipulating raw image data by using lessons learned from developing the AdvancedSegmentation, DepthVisualizer, and FastUntile samples in the Xbox 360 Development Kit.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA