Scaling Your Game to N Cores: A Deep Dive on Tasking (US)

Gamefest 2011 Presentation
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      Working on a bleeding-edge PC title releasing in 2013 or beyond? By 2013, the average PC will have four cores, and systems will ship with six cores or more. Get the most out of the latest hardware, and scale efficiently between two and six (or more) CPU cores by using Tasking. Tasking decouples algorithmic parallelism from implementation, allowing your technology to scale to N cores. Together we will explore the parallelization of rendering, animation logic, and MLAA post-processing, investigating the implementation and performance pitfalls we encounter along the way.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA
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