Microsoft

Preparing for Success: Building Windows Phone Content Offline Using the XNA Content Pipeline (US)

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English
Gamefest 2011 Presentation
  • Details

    Version:
    Date Published:

    1.0

    11/14/2011

    File name:
    File size:

    WP_Prepare_for_Success_Building_Content_US.zip

    64.5 MB

      In most games, the content created by artists and designers, and their tools must be significantly altered before it can be consumed by run-time systems. Preparing this content when the game project is built can result in faster and more efficient content loading at runtime. In this talk, we will demonstrate how to use the XNA Content Pipeline to prepare your content for run-time loading and for use in your XNA Game Studio game on Windows Phone.
  • System Requirements

    Supported Operating System

    Windows 7

      PowerPoint, WMA
  • Install Instructions

      PowerPoint presentation and WMA

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