Sounds Great! Lessons Learned in Microsoft Studios Central Audio, from AAA to XBLA (UK)

Gamefest 2011 Presentation
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      As a publisher, how does the Microsoft Studios central Audio team make games sound their best? How do they support internal and external developer partners? What are the team structure, budgets, timelines, and middleware? This talk will help you build your game by advocating best practices in audio production, as illustrated by post-mortem examples like Fable III, Toy Soldiers, Crackdown 2, Alan Wake, Kinectimals, and more.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA