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    Sounds Great! Lessons Learned in Microsoft Studios Central Audio, from AAA to XBLA (UK)

    Language:
    English
    Gamefest 2011 Presentation
    • Version:

      1.0

      File Name:

      Audio_Sounds_Great_Lessons_Learned_UK.zip

      Date Published:

      11/15/2011

      File Size:

      32.6 MB

        As a publisher, how does the Microsoft Studios central Audio team make games sound their best? How do they support internal and external developer partners? What are the team structure, budgets, timelines, and middleware? This talk will help you build your game by advocating best practices in audio production, as illustrated by post-mortem examples like Fable III, Toy Soldiers, Crackdown 2, Alan Wake, Kinectimals, and more.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA

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