Audio Talks Pitch Shifted: Three Lectures in One (UK)

Gamefest 2011 Presentation
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    74.5 MB

      TOPIC 1: Codecs Decoded: Understanding Audio Compression Options on Microsoft Platforms (20-minute lecture) With an alphabet soup of formats to choose between, how do you choose the most appropriate balance of performance and quality? In this talk, we will discuss the various formats available to title developers on Xbox 360, Windows Phone, and Windows, with critical listening examples of each, as well as their capabilities, strengths, and potential limitations. Learn to maximize both the quality and quantity of content that can be delivered. TOPIC 2: The Soundtrack of Our Lives: Leveraging User Music in Game Titles (20-minute lecture) How can titles more compellingly embrace the uniquely personalized content of a player's music collection while maintaining an intelligible and virtual universe-appropriate soundscape? In this talk, we discuss the capabilities of the XMP (Xbox Music Player) library on Xbox 360, which allows titles to play, analyze, and manipulate user music to seamlessly apply it to in-game scenarios. TOPIC 3: Duck! Balancing Game Audio with Voice Chat (20-minute lecture) Voice chat provides one of the most visceral interactions with other players. If the player is listening to chat through speakers (or even through a headset with shared other audio data), then how is intelligible voice maintained while continuing to provide an immersive mix? The Xbox 360 exposes a consumer option for ducking game audio for party and private chat channels, and titles may opt to implement similar (or more sophisticated) functionality. Options and best practice recommendations will be provided here.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA
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