Precompiled Command Buffers: Care and Feeding (US)

    Gamefest 2011 Presentation
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      63.8 MB

        In this talk, we discuss the use of precompiled command buffers (PCBs) on Xbox 360. We explain what PCBs are, and when to use them. We also explain the interaction of the D3D shadow state with PCBs, including how the inheritance and persist flags work. Learn about important points of PCB memory management, and get a walkthrough of the different ways of managing render state with PCBs.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA

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