Direct3D 10 Shaders Authoring Pipeline Using Softimage|XSI

    Presentation from GameFest 2008
    • Version:


      File Name:

      Direct3D 10 Shaders Authoring

      Date Published:


      File Size:

      26.1 MB

        This session discusses how to create a complete shader authoring pipeline that targets the Direct3D 10 platform. See how to create and modify Direct3D 10 shaders using the FX framework inside of a content creation tool. We follow up by showing how to write shaders so that they can work inside of both the content creation tool and the game runtime. We then show how you can effectively transport the shaders and their parameters from the content creation tool to the game title.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio