Games & Xbox

    At Least We Aren’t Doing That: Real Life Performance Pitfalls

    Presentation from GameFest 2008
    • Version:


      File Name:

      at least we arent doing

      Date Published:


      File Size:

      22.3 MB

        As we move towards second and third generation Xbox 360 games, the majority of titles are CPU, rather than GPU bound. This presentation draws on the unique perspective of Microsoft’s XDC proactive engineering group to present an across the board survey of the CPU performance issues even the very best developers run into, how you can find those problems, and how you can fix them. Applicable primarily to Xbox 360, this set of mini-case studies forms a next-gen post-mortem that will help developers decide where to focus optimization effort, and ultimately, reassure you that you’re going the right way.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

    Popular downloads

    Loading your results, please wait...

    Free PC updates

    • Security patches
    • Software updates
    • Service packs
    • Hardware drivers

    Microsoft suggests

    The best games of the year live on Xbox One.
    The best games of the year live on Xbox One
    Play the best exclusives and biggest blockbuster games.
    Learn more