Games & Xbox

    Lessons Learned: The Challenges of Testing XLSP in PGR4 for Content on Demand and Tournaments

    Language:
    English
    Presentation from GameFest 2008
    • Version:

      1.0

      File Name:

      Lessons Learned.zip

      Date Published:

      8/27/2008

      File Size:

      23.9 MB

        Today, most games are required to support online play and include online features to keep up with the competition. Xbox LIVE is a great platform, but testing games that utilize its features can be hard and complicated. In this talk, we show techniques, processes, tools, and results of our testing experience through games like Forza2, Project Gotham Racing 4, Viva Piñata 2, Fable 2, and so on. Some of the takeaways of the talk are: understanding of common architecture of games that leverage Xbox LIVE and XLSP; how to test the correctness, performance, and load capacity of the server backend; test tools and automation that help you achieve these goals; and recommended steps to successfully release the game and the service.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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