Developer Tools

    Sam Guckenheimer: EuroSP3 & SD Process 2004 Presentations

    Language:
    English
    Sam Guckenheimer's presentations from EuroSP3 (12/2/2004) and SD Process 2004 (12/6/2004)
    • Note:There are multiple files available for this download.Once you click on the "Download" button, you will be prompted to select the files you need.
      Version:

      Final

      File Name:

      SD_Process-Guckenheimer-Keynote.ppt

      EuroSP3-Guckenheimer-User_Centered_Design.ppt

      Date Published:

      12/21/2004

      File Size:

      5.0 MB

      4.3 MB

        As Simple As Possible, But No Simpler
        (SD_Process-Guckenheimer-Keynote.ppt)

        Microsoft has been harvesting effective software lifecycle practices and tools from its own engineering teams, the agile community and the formal process world into Visual Studio Team System (VSTS) and Microsoft Solutions Framework (MSF). MSF assumes a highly interactive, agile team relationship among design, development and testing. VSTS allows the process to be enacted directly with the tooling. This talk will survey these practices and tools, including:
        • User understanding, storyboarding, usability design and testing
        • Security requirements elicitation, design, implementation and testing
        • Performance design, implementation and testing
        • Project management, including team organization, requirements definition, bug management, and balanced scorecards
        The talk uses examples from running projects, illustrate automation with tooling, cover relationships to other processes, and provide techniques that can be taken home and applied immediately.

        Designing For User Experience
        (EuroSP3-Guckenheimer-User_Centered_Design.ppt)

        This session is an experience report on the design of Microsoft Visual Studio 2005 Team System. The discussion will cover the use of ethnographic research, contextual interviews, team personas, scenarios, storyboards, and usability labs over a two-year product cycle. Topics will include:
        • How did the focus on user experience influence product architecture and design?
        • What were the issues across a geographically and organizationally distributed team?
        • How did the team work within a constrained, existing product line?
        • What techniques were useful at which stages of the lifecycle and how did they change over the lifecycle?
        • How were tasks and responsibilities distributed across the team?
        • How were customers engaged in the process?
        The talk shows examples of artifacts used, design decisions made, lessons learned and practices harvested.
    • Supported Operating System

      Windows 2000, Windows 98 Second Edition, Windows ME, Windows Server 2003, Windows XP

        Microsoft PowerPoint 2003 or Microsoft PowerPoint 2003 Viewer
      • 1. Download files below.
        2. Once the files have been downloaded, open them with Microsoft PowerPoint 2003 or Microsoft PowerPoint 2003 Viewer to view the presentations.

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