Other

    Fast GPU-based Scene Analysis and Post-Processing (UK)

    Language:
    English
    Presentation from Gamefest Europe 2010
    • Version:

      1.0

      File Name:

      Fast_GPU-Based_Scene_Analysis_and_Post-Processing_UK.zip

      Date Published:

      6/7/2010

      File Size:

      44.3 MB

        The latest games use increasingly intensive scene post-processing techniques to deliver amazing visuals. Many of these techniques have traditionally required scene analysis on the CPU to drive adjustments to post-processing settings in a realistic way. This presentation demonstrates the use of a GPU-based sort to enable additional control of such post-processing, as well as prevent costly CPU synchronization and analysis. A variety of new postprocessing effects that can be achieved will be demonstrated as well. This technique works well on Xbox 360 and scales nicely on all modern shader hardware.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

    Popular downloads

    Loading your results, please wait...

    Free PC updates

    • Security patches
    • Software updates
    • Service packs
    • Hardware drivers

    Microsoft suggests

    Introducing Surface 2 and Surface Pro 2.
    Introducing Surface 2 and Surface Pro 2
    The most productive tablets on the planet.
    Shop now