Microsoft

Building An Uber-Fast Crowd Renderer For Your Next Xbox 360 Engine (UK)

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Language:
English
Presentation from Gamefest Europe 2010
  • Details

    Version:
    Date Published:

    1.0

    6/7/2010

    File name:
    File size:

    Building_an_Über-Fast_Crowd_Renderer_for_Your_Next_Xbox_360_Engine_UK.zip

    43.2 MB

      Rendering thousands of highly detailed, unique soft-skinned characters with shadows at 30 Hz on an Xbox 360 console requires a highly tuned rendering pipeline. A new type of instancing renderer that uses the GPU’s memexport feature is introduced here and compared to some other common, but less optimal, forms of crowd rendering. The renderer uses very limited CPU resources and is memory-conscious. This talk showcases an interactive, real-time demo. Some features of the crowd renderer are: Highly tuned VMX animation; Memexport, vfetch, and tfetch techniques; Entire crowd is skinned and transformed with a single draw call and exported to memory for rapid depth prepass, shadow generation and color generation passes.
  • System Requirements

    Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

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