Codifying Microsoft Game Audio Codecs

Presentation from GameFest 2008
  • Version:


    File Name:

    Codifying Microsoft Game Audio

    Date Published:


    File Size:

    25.8 MB

      A host of audio compression schemes are available on Microsoft platforms to allow titles to balance the needs of quality, storage, and bandwidth. This talk offers an introduction to xWMA, XAudio 2’s new software compression format, as well as discussing its similarities to and differences from XMA, the native hardware format of Xbox 360. Also covered will be ADPCM on Windows, compressed music file playback via the Xbox 360 Music Player (XMP) library, and voice compression via XHV.
  • Supported Operating System

    Windows Vista, Windows Vista 64-bit Editions Service Pack 1, Windows Vista Business, Windows Vista Business 64-bit edition, Windows Vista Business N, Windows Vista Enterprise, Windows Vista Enterprise 64-bit edition, Windows Vista Home Basic, Windows Vista Home Basic 64-bit edition, Windows Vista Home Basic N, Windows Vista Home Premium, Windows Vista Home Premium 64-bit edition, Windows Vista Service Pack 1, Windows Vista Starter, Windows Vista Starter N, Windows Vista Ultimate, Windows Vista Ultimate 64-bit edition, Windows Web Server 2008, Windows XP, Windows XP 64-bit, Windows XP Embedded, Windows XP Embedded Service Pack 1, Windows XP Embedded Service Pack 2 , Windows XP for Itanium-based Systems Version 2003, Windows XP Home Edition , Windows XP Home Edition N, Windows XP Media Center Edition, Windows XP Professional 64-Bit Edition (Itanium) , Windows XP Professional 64-Bit Edition (Itanium) 2003, Windows XP Professional Edition, Windows XP Professional N, Windows XP Professional x64 Edition , Windows XP Service Pack 1, Windows XP Service Pack 2, Windows XP Service Pack 3, Windows XP Starter Edition, Windows XP Tablet PC Edition

    • Powerpoint presentation and WMA audio
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