Microsoft

Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

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English
Presentation from Gamefest 2010
  • Details

    File name:
    Date Published:

    Creating_a_Common_Remote_Communication_Layer_as_the_Foundation_US.zip

    6/7/2010

    Version:
    File size:

    1.0

    39.6 MB

      As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
  • System Requirements

    Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

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