Presentation from Gamefest 2010
-
|
File name:
|
Date Published:
|
|
Creating_a_Common_Remote_Communication_Layer_as_the_Foundation_US.zip
|
6/7/2010
|
|
Version:
|
File size:
|
|
1.0
|
39.6 MB
|
As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
-
Supported Operating System
Windows 7
-
Powerpoint presentation and WMA audio
Popular downloads