Other

    Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

    Language:
    English
    Presentation from Gamefest 2010
    • Version:

      1.0

      File Name:

      Creating_a_Common_Remote_Communication_Layer_as_the_Foundation_US.zip

      Date Published:

      6/7/2010

      File Size:

      39.6 MB

        As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

    Popular downloads

    Loading your results, please wait...

    Free PC updates

    • Security patches
    • Software updates
    • Service packs
    • Hardware drivers

    Microsoft suggests

       Meet Surface 2 and Surface Pro 2.
    Meet Surface 2 and Surface Pro 2
    The most productive tablets on the planet.
    Shop now