Sign in
    12 Days of Deals. See today’s special at the Microsoft Store.

    12 Days of Deals. See today’s special at the

    Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

    Presentation from Gamefest 2010
    • Version:


      File Name:

      Date Published:


      File Size:

      39.6 MB

        As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio