Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

    Presentation from Gamefest 2010
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        As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio