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    Games & Xbox

    Audio Blueprints: Microsoft Platform Audio Architecture 101

    Presentation from GameFest UK 2008
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      25.9 MB

        This talk takes an introductory look at audio tools and libraries on Microsoft platforms, with an eye towards new and upcoming features and future strategies in the Xbox 360 and DirectX software development kits. Topics include audio-relevant gaming libraries for audio playback, mixing, 3D positioning, signal processing, music integration, cut scene/video playback, voice chat, and other areas relating to audio, on both Xbox 360 and Windows
    • Supported Operating System

      Windows Vista

      • Powerpoint presentation ONLY

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